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Adult comics : an introduction by Roger SabinThe first survey of comic books for older readers from the end of the 19th century to the present - taking in pre-Great War titles, the underground of the 1960s, fan-dom in the 1970s and 1980s and today's boom including graphic novels and Viz.
Call Number: Circulating Books PN6710 .S23 2010
Publication Date: 2010
Approaches to Teaching Bechdel's Fun Home by Judith Kegan Gardiner (Editor)Alison Bechdel's Fun Home: A Family Tragicomic has quickly joined the ranks of celebrated literary graphic novels. Set in part at a family-run funeral home, the book explores Alison's complicated relationship with her father, a closeted gay man. Amid the tensions of her home life, Alison discovers her own lesbian sexuality and her talent for drawing. The coming-of-age story and graphic format appeal to students. However, the book's nonlinear structure, frank representations of sexuality and death, and intertextuality with modernist novels, Greek myths, and other works present challenges in the classroom. This volume offers strategies for teaching Fun Home in a variety of courses, including literature, women's and gender studies, art, and education. Part 1, "Materials," outlines the text's literary, historical, and theoretical allusions. The essays of part 2, "Approaches," emphasize the work's genres, including autobiography and graphic narrative, as well as its psychological dimensions, including trauma, disability, and queer identity. The essays give options for reading Fun Home along with Bechdel's letters and drafts; her long-running comic strip, Dykes to Watch Out For; the Broadway musical adaptation of the book; and other stories of LGBTQ lives.
Batman : the Complete History by Les DanielsFollowing on the heels of Superman: The Complete History, author Les Daniels spotlights another famed crime fighterone who is perhaps even more popular than Superman. Batman, the Caped Crusader, the Dark Knightwhatever name he goes by, he is recognized by millions of fans as the most enigmatic and complex character in the super hero pantheon. Driven by personal demons, Bruce Wayne has loosed his shadow self on the villainy of Gotham City for 60 years. In celebration of this anniversary, Chronicle Books is proud to offer the first definitive account of Batman's heroic exploits. Les Daniels covers it allfrom Batman's creation and runaway success in 1939, to the campy antics of the Adam West TV show, to the emergence of Frank Miller's very disturbed and very dark Dark Knight, to the billion-dollar movie franchise and beyond. Illustrated with archival comic book art and rare Batman paraphernalia, Batman: The Complete History also includes a comic book story colored by animator Bruce Timm especially for this book. Designed by Batman fan Chip Kidd, this history will please the hardcore fans, and win many new ones. Batman and all related characters, names and indicia are trademarks of DC Comics Copyright 1999
Comic book nation : the transformation of youth culture in America by Bradford W. WrightAs American as jazz or rock and roll, comic books have been central in the nation's popular culture since Superman's 1938 debut in Action Comics #1. Selling in the millions each year for the past six decades, comic books have figured prominently in the childhoods of most Americans alive today. In Comic Book Nation, Bradford W. Wright offers an engaging, illuminating, and often provocative history of the comic book industry within the context of twentieth-century American society. From Batman's Depression-era battles against corrupt local politicians and Captain America's one-man war against Nazi Germany to Iron Man's Cold War exploits in Vietnam and Spider-Man's confrontations with student protestors and drug use in the early 1970s, comic books have continually reflected the national mood, as Wright's imaginative reading of thousands of titles from the 1930s to the 1980s makes clear. In every genre--superhero, war, romance, crime, and horror comic books--Wright finds that writers and illustrators used the medium to address a variety of serious issues, including racism, economic injustice, fascism, the threat of nuclear war, drug abuse, and teenage alienation. At the same time, xenophobic wartime series proved that comic books could be as reactionary as any medium. Wright's lively study also focuses on the role comic books played in transforming children and adolescents into consumers; the industry's ingenious efforts to market their products to legions of young but savvy fans; the efforts of parents, politicians, religious organizations, civic groups, and child psychologists like Dr. Fredric Wertham (whose 1954 book Seduction of the Innocent, a salacious exposé of the medium's violence and sexual content, led to U.S. Senate hearings) to link juvenile delinquency to comic books and impose censorship on the industry; and the changing economics of comic book publishing over the course of the century. For the paperback edition, Wright has written a new postscript that details industry developments in the late 1990s and the response of comic artists to the tragedy of 9/11. Comic Book Nation is at once a serious study of popular culture and an entertaining look at an enduring American art form.
Call Number: Circulating Books PN6725 .W74 2001
Publication Date: 2001
Comic books as history : the narrative art of Jack Jackson, Art Spiegelman, and Harvey Pekar by Joseph WitekThis well-focused and perceptive analysis of a phenomenon in our popular culture--the new respectability of the comic book form--argues that the comics medium has a productive tradition of telling true stories with grace and economy. It details vividly the outburst of underground comics in the late 1960s and '70s, whose cadre of artistically gifted creators were committed to writing comic books for adults, an audience they made aware that comic books can offer narratives of great power and technical sophistication. In this study, Joseph Witek examines the rise of the comic book to a position of importance in modern culture and assesses its ideological and historical implications. Jack Jackson, Art Spiegelman, and Harvey Pekar are among the creators whom Witek credits for the emergence of the comic book as a serious artistic medium. As American codes of ethics, aesthetics, and semiotics have evolved, so too has the comic book as a mode for presenting the weightier matters of history. It is safe to claim that comic books are not just for kids anymore.
Comics As Culture by M. Thomas IngeComics and cartoons are ingrained in American life. One critic has called comic books "crude, unimaginative, banal, vulgar, ultimately corrupting." They have been regarded with considerable suspicion by parents, educators, psychiatrists, and moral reformers. They have been investigated by governmental committees and subjected to severe censorship. Yet more than 200 million copies are sold annually. Upon even casual examination BLONDIE, ARCHIE, MARY WORTH, THE WIZARD OF ID, and SHOE--among the many comic strips--will be found to support some commonly accepted notion or standard of society. Why do comics both amuse and arouse controversy? Here is an attempt at an answer in a sharp-eyed comic-book lover's probing look at this step-child genre. He finds comics both loved and hated, relished and sneered at. In their relying on dramatic conventions of character, dialogue, scene, gesture, compressed time, and stage devices, he finds the comics close to the drama but probably closer kin to the movies.
Call Number: Circulating Books PN6725 .I54 1990
Publication Date: 1990
Comics as Philosophy by Jeff McLaughlin (Editor)European (especially French) scholars have dealt with philosophy and comics since the 1960s, leaving one to wonder why American researchers have shied away from the topic. McLaughlin (philosophy, Thompson Rivers Univ., British Columbia) resolves this dilemma with this book, which is welcome though it leaves much to be desired. The 11 essays collected here use comic books and various branches of philosophical inquiry to address specific questions: What is the good? What is the truth? Contributors address such topics as race, 9/11, deconstruction of the superhero, political philosophy in Tintin, existentialism in Daniel Clowes' Ghost World, ecocriticism in Paul Chadwick's "Concrete" series, ethical aspects of the postwar comic book controversy, and the meaning of life from Platonian and Spider-Man perspectives. The chapters by scholars trained in philosophy (e.g., Jeremy Barris, Iain Thompson, Laura and Paul Canis, and Kevin de Laplante) are particularly useful. Among the book's shortcomings: the lack of a clear-cut definition of philosophy as a guiding force, the limited selection of works treated (many comic books lend themselves more to philosophical scrutiny than some featured here), and the omission of comic strips as a subject.
Call Number: Circulating Books PN6712 .C58 2005
Publication Date: 2005
The Comics before 1945 by Brian WalkerA comprehensive survey of fifty years of comics explores how such characters as Buster Brown, Krazy Kat, and Li'l Abner reflected societal attitudes and changes in the first half of the twentieth century, providing in-depth biographies of twenty-one influential comic creators.
Dangerous curves : action heroines, gender, fetishism, and popular culture by Jeffrey A. BrownDangerous Curves: Action Heroines, Gender, Fetishism, and Popular Culture addresses the conflicted meanings associated with the figure of the action heroine as she has evolved in various media forms since the late 1980s. Jeffrey A. Brown discusses this immensely popular character type as an example of, and challenge to, existing theories about gender as a performance identity. Her assumption of heroic masculine traits combined with her sexualized physical depiction demonstrates the ambiguous nature of traditional gender expectations and indicates a growing awareness of more aggressive and violent roles for women. The excessive sexual fetishism of action heroines is a central theme throughout. The topic is analyzed as an insight into the transgressive image of the dominatrix, as a refection of the shift in popular feminism from second-wave politics to third-wave and post-feminist pleasures, and as a form of patriarchal backlash that facilitates a masculine fantasy of controlling strong female characters. Brown interprets the action heroine as a representation of changing gender dynamics that balances the sexual objectification of women with progressive models of female strength. While the primary focus of this study is the action heroine as represented in Hollywood film and television, the book also includes the action heroine's emergence in contemporary popular literature, comic books, cartoons, and video games.
DC Comics: a Visual History by Daniel Wallace; Alan Cowsill; Alex Irvine; Matthew ManningUpdated and expanded edition, with 16 new pages to cover 2010-2014. Featuring a new slipcase design along with two NEW prints packed inside. Trace DC's fascinating story: the company's beginnings as National Allied Publications in the 1934, and its subsequent change to Detective Comics, Inc. in 1937. The book details all the major DC publishing landmarks and more, displayed clearly, month by month. Highlighting the debuts of iconic super heroes like Superman and Batman, the geniuses that invented them, and the real-life events, like the Vietnam War, the atom bomb, and the Space Race, that shaped the atmosphere of the times, DC Comics: A Visual History follows the characters' foray into the real world through TV series and blockbuster movies. Foreword by Paul Levitz, former president of DC Comics (2002 - 2009.)
Call Number: Circulating Books PN6725 .D43 2014
Publication Date: 2014
Demanding respect : the evolution of the American comic book by Paul LopesHow is it that comic books-the once reviled form of lowbrow popular culture-are now the rage for Hollywood blockbusters, the basis for bestselling video games, and the inspiration for literary graphic novels? InDemanding Respect, Paul Lopes immerses himself in the discourse and practices of this art and subculture to provide a social history of the comic book over the last 75 years. Lopes analyzes the cultural production, reception, and consumption of American comic books throughout history. He charts the rise of superheroes, the proliferation of serials, and the emergence of graphic novels.Demanding Respectexplores how comic books born in the 1930s were perceived as a "menace" in the 1950s, only to later become collectors' items and eventually "hip" fiction in the 1980s through today. Using a theoretical framework to examine the construction of comic book culture-the artists, publishers, readers and fans-Lopes explains how and why comic books have captured the public's imagination and gained a fanatic cult following.
Call Number: Circulating Books PN6725 .L67 2009
Publication Date: 2009
Disability in Comic Books and Graphic Narratives by Chris Foss (Editor); Jonathan W. Gray (Editor); Zach Whalen (Editor)Disability in Comic Books and Graphic Narratives invites readers to consider both canonical and alternative graphic representations of disability. Some chapters focus on comic superheroes, from lesser-known protagonists like Cyborg and Helen Killer to classics such as Batgirl and Batman; many more explore the amazing range of graphic narratives revolving around disability, covering famous names such as Alison Bechdel and Chris Ware, as well as less familiar artists like Keiko Tobe and Georgia Webber. The volume also offers a broad spectrum of represented disabilities: amputation, autism, blindness, deafness, depression, Huntington's, multiple sclerosis, obsessive-compulsive disorder, speech impairment, and spinal injury. A number of the essays collected here show how comics continue to implicate themselves in the objectification and marginalization of persons with disabilities, perpetuating stale stereotypes and stigmas. At the same time, others stress how this medium simultaneously offers unique potential for transforming our understanding of disability in truly profound ways.
Call Number: Circulating Books PN6714 .D57 2016
Publication Date: 2016
Drawn to purpose : American women illustrators and cartoonists by Martha H. Kennedy; Carla D. Hayden (Foreword by)Published in partnership with the Library of Congress, Drawn to Purpose: American Women Illustrators and Cartoonists presents an overarching survey of women in American illustration, from the late nineteenth into the twenty-first century. Martha H. Kennedy brings special attention to forms that have heretofore received scant notice--cover designs, editorial illustrations, and political cartoons--and reveals the contributions of acclaimed cartoonists and illustrators, along with many whose work has been overlooked. Featuring over 250 color illustrations, including eye-catching original art from the collections of the Library of Congress, Drawn to Purpose provides insight into the personal and professional experiences of eighty women who created these works. Included are artists Roz Chast, Lynda Barry, Lynn Johnston, and Jillian Tamaki. The artists' stories, shaped by their access to artistic training, the impact of marriage and children on careers, and experiences of gender bias in the marketplace, serve as vivid reminders of social change during a period in which the roles and interests of women broadened from the private to the public sphere.
Gods' man, Madman's drum, Wild pilgrimage by Lynd Ward (Illustrator); Art Spiegelman (Editor)From the eve of the Great Depression to the onset of World War II, Lyn Ward, America's first great graphic novelist, bore witness to the roiling, dizzying national scene as both a master printmaker and a socially committed storyteller. His medium of expression, the wordless "novel in woodcuts," was his alone in the United States, and he quickly brought it from bold iconic infancy to a still unrivalled richness of drama, characterization, imagery, and technique.
In this, the first of two volumes collecting all his woodcut novels, The Library of America brings together Ward's earliest books, published when the artist was still in his twenties. Gods' man (1929), the audaciously ambitious work that made Ward's reputation, is a modern morality play, an allegory of the deadly bargain a striving young artist often makes with life. Madman's drum (1930), a multigenerational saga worthy of Faulkner, traces the legacy of violence haunting a family whose stock-in-trade is human souls. Wild Pilgrimage (1932), perhaps the most accomplished of these early books, is a study in the brutalization of an American factory worker whose heart can still respond to beauty but whose mind is twisted in rage against the system and its shackles.
Graphic novels : everything you need to know by Paul GravettGraphic novels, long stories told in comics format, have enjoyed the fastest-growing sales of any category of book in the U.S. over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature. Graphic Novels presents an accessible, entertaining, and highly illustrated guide to the diversity of contemporary comics in book form. Featuring striking graphics and explanatory extracts from a wide range of graphic novels, the book examines the specific language of the comics medium; the history and pioneers of the form; recent masterpieces from Art Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing, including childhood, war and survival, politics, the future, sexuality, and the supernatural.
Call Number: Circulating Books PN6710 .G738 2006
Publication Date: 2005
Books at Marist About Comics
In the studio : visits with contemporary cartoonists by Todd HigniteThese studio visits with some of today’s most popular and innovative comic artists present an unparalleled look at the cutting edge of the comic medium. The artists, some of whom rarely grant interviews, offer insights into the creative process, their influences and personal sources of inspiration, and the history of comics. The interviews amount to private gallery tours, with the artists commenting, now thoughtfully, now passionately, on their own work as well as the works of others. The book is generously illustrated with full-color reproductions of the artists’ works, including some that have been published and others not originally intended for publication, such as sketchbooks and personal projects. Additional illustrations show behind-the-scenes working processes of the cartoonists and particular works by others that have influenced or inspired them. Through the eyes of these artists, we see with a new clarity the achievement of contemporary cartoonists and the extraordinary possibilities of comic art. Extensive interviews with: Ivan Brunetti, Charles Burns, Daniel Clowes, Robert Crumb, Jaime Hernandez, Gary Panter, Seth, Art Spiegelman, Chris Ware
Call Number: Circulating Books NC1426 .H54 2006
Publication Date: 2006
Japanese visual culture : explorations in the world of manga and anime by Mark W. MacWilliamsBorn of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.
Latinx Comic Book Storytelling : an Odyssey by Interview by Frederick Aldama (Editor); William Nericcio (Designed by)Includes interviews with and full color art by Lalo Alcaraz, José Cabrera, Jaime Crespo, Frank Espinosa, Eric Garcia, Jason González, John González, Raúl Gonzalez the Third, Jaime Hernandez, Javier Hernandez, Andrew Huerta, Alberto Ledesma, Liz Mayorga, Rhode Montijo, Alex Olivas, Daniel Parada, Jimmy Portillo, Jules Rivera, Cristy C. Road, Fernando Rodriguez, Grasiela Rodriguez, Hector Rodriguez, Jason Rodriguez, Octavio Rodriguez, Rafael Rosado, Carlos Saldaña, Wilfred Santiago, Serenity Sersecion, Sam Teer, and Lila Quintero Weaver.
Making Comics by Lynda BarryFor more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin-Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically encouraged. Making Comics is the follow-up to Barry's bestselling Syllabus and this time she shares all of her comics-making exercises. In a new hand drawn syllabus detailing her creative curriculum, Barry has students drawing themselves as monsters and superheroes, convincing students who think they can't draw that they can, and most important, encouraging them to understand that a daily journal can be anything so long as it is hand drawn.
Of comics and men : a cultural history of American comic books by Jean-Paul Gabilliet; Bart Beaty (Translator); Nick Nguyen (Translator)Originally published in France and long sought in English translation, Jean-Paul Gabilliet's Of Comics and Men: A Cultural History of American Comic Books documents the rise and development of the American comic book industry from the 1930s to the present. The book intertwines aesthetic issues and critical biographies with the concerns of production, distribution, and audience reception, making it one of the few interdisciplinary studies of the art form. A thorough introduction by translators and comics scholars Bart Beaty and Nick Nguyen brings the book up to date with explorations of the latest innovations, particularly the graphic novel. The book is organized into three sections: a concise history of the evolution of the comic book form in America; an overview of the distribution and consumption of American comic books, detailing specific controversies such as the creation of the Comics Code in the mid-1950s; and the problematic legitimization of the form that has occurred recently within the academy and in popular discourse. Viewing comic books from a variety of theoretical lenses, Gabilliet shows how seemingly disparate issues--creation, production, and reception--are in fact connected in ways that are not necessarily true of other art forms. Analyzing examples from a variety of genres, this book provides a thorough landmark overview of American comic books that sheds new light on this versatile art form.
Call Number: Circulating Books PN6725 .G3313 2010
Publication Date: 2010
Picturing childhood : youth in transnational comics by Mark Heimermann (Editor); Brittany Tullis (Editor); Frederick Aldama (Foreword by)Comics and childhood have had a richly intertwined history for nearly a century. From Richard Outcault's yellow kid, Winsor McCay's Little Nemo, and Harold Gray's Little orphan Annie to Hergé's Tintin (Belgium), José Escobar's Zipi and Zape (Spain), and Wilhelm Busch's Max and Moritz (Germany), iconic child characters have given both kids and adults not only hours of entertainment but also an important vehicle for exploring children's lives and the sometimes challenging realities that surround them. Bringing together comic studies and childhood studies, this pioneering collection of essays provides the first wide-ranging account of how children and childhood, as well as the larger cultural forces behind their representations, have been depicted in comics from the 1930s to the present. The authors address issues such as how comics reflect a spectrum of cultural values concerning children, sometimes even resisting dominant cultural constructions of childhood; how sensitive social issues, such as racial discrimination or the construction and enforcement of gender roles, can be explored in comics through the use of child characters; and the ways in which comics use children as metaphors for other issues or concerns. Specific topics discussed in the book include diversity and inclusiveness in Little Audrey comics of the 1950s and 1960s, the fetishization of adolescent girls in Japanese manga, the use of children to build national unity in Finnish wartime comics, and how the animal/child hybrids in Sweet Tooth act as a metaphor for commodification.
Prelude to a million years, Song without words, Vertigo by Lynd Ward (Illustrator); Art Spiegelman (Editor)From the eve of the Great Depression to the onset of World War II, Lyn Ward, America's first great graphic novelist, bore witness to the roiling, dizzying national scene as both a master printmaker and a socially committed storyteller. His medium of expression, the wordless "novel in woodcuts," was his alone in the United States, and he quickly brought it from bold iconic infancy to a still unrivalled richness of drama, characterization, imagery, and technique.
In this, second of two volumes collecting all his woodcut novels, The Library of America brings together Ward's three later books, two of them in brief, the visual equivalent of chamber music, the other his longest, a symphony in three movements. Prelude to a million years (1933) is a dark meditation on art, inspiration, and the disparity between the ideal and the real. Song without words (1936), a protest against the rise of European fascism, asks if ours is a world still fit for the human soul. Vertigo (1937), Ward's undisputed maserpiece, is an epic novel on the theme of the individual caught in the downward spiral of a sinking American economy. Its characters include a young violinist, her luckless fiancé, and an elderly business magnate who-movingly, and without ever becoming a political caricature-embodies the social forces determining their fate.
Call Number: Circulating Books NE1112.W37 A5 2010
Publication Date: 2010
Reinventing Comics by Scott McCloudIn 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding comics, a massive comic book that explored the inner workings of the world's most misunderstood art form. Now, McCloud takes comics to the next level, charting twelve different revolutions in how comics are created, read, and perceived today, and how they're poised to conquer the new millennium.
Stan Lee : the man behind Marvel by Bob BatchelorThe Amazing Spider-Man. The Incredible Hulk. The Invincible Iron Man. Black Panther. These are just a few of the iconic superheroes to emerge from the mind of Stan Lee. From the mean streets of Depression-era New York City to recipient of the National Medal of Arts, Lee's life has been almost as remarkable as the thrilling adventures he spun for decades. From millions of comic books fans of the 1960s through billions of moviegoers around the globe, Stan Lee has touched more people than almost any person in the history of popular culture. In Stan Lee: The Man behind Marvel, Bob Batchelor offers an eye-opening look at this iconic visionary, a man who created (with talented artists) many of history's most legendary characters. In this energetic and entertaining biography, Batchelor explores how Lee capitalized on natural talent and hard work to become the editor of Marvel Comics as a teenager. After toiling in the industry for decades, Lee threw caution to the wind and went for broke, co-creating the Fantastic Four, Spider-Man, Hulk, Iron Man, the X-Men, the Avengers, and others in a creative flurry that revolutionized comic books for generations of readers. Marvel superheroes became a central part of pop culture, from collecting comics to innovative merchandising, from superhero action figures to the ever-present Spider-Man lunchbox. Batchelor examines many of Lee's most beloved works, including the 1960s comics that transformed Marvel from a second-rate company to a legendary publisher. This book reveals the risks Lee took to bring the characters to life and Lee's tireless efforts to make comic books and superheroes part of mainstream culture for more than fifty years. Stan Lee: The Man behind Marvel not only reveals why Lee developed into such a central figure in American entertainment history, but brings to life the cultural significance of comic books and how the superhero genre reflects ideas central to the American experience.
The Superhero Reader by Charles Hatfield (Editor); Jeet Heer (Editor); Kent Worcester (Editor)Despite their commercial appeal and cross-media reach, superheroes are only recently starting to attract sustained scholarly attention. This groundbreaking collection brings together essays and book excerpts by major writers on comics and popular culture. While superhero comics are a distinct and sometimes disdained branch of comics creation, they are integral to the development of the North American comic book and the history of the medium. For the past half-century they have also been the one overwhelmingly dominant market genre. The sheer volume of superhero comics that have been published over the years is staggering. Major superhero universes constitute one of the most expansive storytelling canvases ever fashioned. Moreover, characters inhabiting these fictional universes are immensely influential, having achieved iconic recognition around the globe. Their images and adventures have shaped many other media, such as film, videogames, and even prose fiction.The primary aim of this reader is twofold: first, to collect in a single volume a sampling of the most sophisticated commentary on superheroes, and second, to bring into sharper focus the ways in which superheroes connect with larger social, cultural, literary, aesthetic, and historical themes that are of interest to a great many readers both in the academy and beyond.
Call Number: Circulating Books PN6710 .S87 2013
Publication Date: 2013
Teaching the Graphic Novel by Stephen E. Tabachnick (Editor)Graphic novels are now appearing in a great variety of courses: composition, literature, drama, popular culture, travel, art, translation. The thirty-four essays in this volume explore issues that the new art form has posed for teachers at the university level.
Why comics? : from underground to everywhere by Hillary ChuteThe massive impact that comics have had on our culture becomes more and more clear every day, from the critically acclaimed musical Fun Home, based on Alison Bechdel's groundbreaking comic, to the dozens of superhero films hitting cinemas every year. What is it that makes comics so special? What can this unique art form do that others can't? In Why Comics?, comics scholar Hillary Chute reveals the history of comics, underground comics (or comix), and graphic novels, through deep thematic analysis, and fascinating portraits of the fearless men and women behind them. As Scott McCloud revealed the methods behind comics and the way they worked in his classic Understanding Comics, Chute will reveal the themes that Comics handle best, and how the form is uniquely equipped to explore them. The topics Why Comics? include: Why Disaster: with such major works focusing on disasters, from Art Spiegelman's work, which covers the Holocaust and 9/11 to Keiji Nakazawa's work covering Heroshima, comics find themselves uniquely suited to convey the scale and disorientation of disaster. Why Suburbs: through the work of Chris Ware and Charles Burns, Chute reveals the fascinating ways that Comics illustrate the quiet joys and struggles of suburban existence. Why Punk: With an emphasis on DIY aesthetics and rebelling against what came before, the Punk movement would prove to be a fertile ground for some of the most significant modern cartoonists, creating a truly democratic art form.